- Collaborate with the art team to understand the overall game vision and rigging and skinning needs.
- Recognize proper mesh topology and performance limitations and give feedback to supporting departments.
- Rig and skin characters, objects and weapons while staying organized to meet the needs of the project and teams.
- Find balance between artistic aspects and technical constraints with the help of technical directors.
- Work closely with animators to make models move believably and overcome any motion-related limitations.
- Iterate to improve your work based on feedback from interdependent teams.