Riot Games Sydney is looking for an experienced Staff Software Engineer to join the Sydney-based VALORANT, Foundations Engine. Internal Job Title: Software Engineer III.
As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We have a deep passion for helping to bring joy to players via technical solutions.
In VALORANT Foundations, we focus on the game engine, content pipelines, developer workflows, and other critical core capabilities. As a Staff Software Engineer on the VALORANT Foundations Engine team, you will work in and influence the technical direction of the core systems of Unreal Engine to enable content teams to deliver amazing things to players. This role will report to the Engineering Manager on VALORANT Foundations, Engine Sydney.
Responsibilities:
Drive technical direction for Engine systems, anticipating upcoming opportunities and risks
Engage in the whole Engine update program, from planning through to ship, to provide the latest tech and tools to VALORANT teams
Collaborate effectively with other disciplines to improve the Engine to enable them to craft new and better experiences for players
Seek out and champion development process improvements
Uphold a high standard of engineering excellence
Provide mentorship to others
Required Qualifications:
6+ years experience in professional software development
4+ years of professional experience in C++
Experience working with Unreal Engine
Have collaborated on cross-team development efforts (3+ months in scope), including requirements gathering, planning, and release
Desired Qualifications:
Experience developing and shipping games in Unreal
Experience developing and shipping games on console
Experience modifying Unreal Engine
Experience in render systems
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our team works on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects.
If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games. All qualified applicants will be considered for employment.
As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We have a deep passion for helping to bring joy to players via technical solutions.
In VALORANT Foundations, we focus on the game engine, content pipelines, developer workflows, and other critical core capabilities. As a Staff Software Engineer on the VALORANT Foundations Engine team, you will work in and influence the technical direction of the core systems of Unreal Engine to enable content teams to deliver amazing things to players. This role will report to the Engineering Manager on VALORANT Foundations, Engine Sydney.
Responsibilities:
Drive technical direction for Engine systems, anticipating upcoming opportunities and risks
Engage in the whole Engine update program, from planning through to ship, to provide the latest tech and tools to VALORANT teams
Collaborate effectively with other disciplines to improve the Engine to enable them to craft new and better experiences for players
Seek out and champion development process improvements
Uphold a high standard of engineering excellence
Provide mentorship to others
Required Qualifications:
6+ years experience in professional software development
4+ years of professional experience in C++
Experience working with Unreal Engine
Have collaborated on cross-team development efforts (3+ months in scope), including requirements gathering, planning, and release
Desired Qualifications:
Experience developing and shipping games in Unreal
Experience developing and shipping games on console
Experience modifying Unreal Engine
Experience in render systems
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our team works on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects.
If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games. All qualified applicants will be considered for employment.