A techanim Lead artist is responsible for advanced creature effects shot work and developing simulation setups for visual effects projects. They are tasked with overseeing and managing all department work on show and developing tools and workflows within the department to support these tasks and in the training of colleagues of said new tools and workflows.
They work closely with Supervisors, Production and the HoD to ensure their show has the right team and tools necessary for delivery, and is delivered on time based on the production schedule.