What you will do:
- Implement engine based animation systems for gameplay and other real time features
- Support content production for art and animation teams in achieving top visual quality and performance
- Work creatively and technically in both DCC and engine workflows
- Develop technical solutions to solve performance and production issues while executing artistic and game vision
- Produce and maintain documentation on tools, methods, processes, and workflows
- Identify and develop art and animation pipeline optimizations and tools for new and existing production workflow
- Work as part of a multi-disciplinary team and collaborate to solve creative problems.