As a Senior 3D Artist, your role is to create and re-invent 3D assets on projects, collaborate with different disciplines, and be responsible for the artistic quality on projects - ensuring the best visual results for our players and the client.
Responsibilities
- Create high quality 3D assets for organic and hard surface environmental elements and props.
- Work with the Art Director and team leads to ensure artistic consistency and quality is reached.
- Give creative and technical direction and feedback on 3D art created by in-house and external artists.
- Document and maintain visual and technical 3D art guidelines.
- Interpret and address client feedback on artwork, ensuring the art meets client and player expectations.
- Confidently communicate with other disciplines, including tech art, animation, design and engineering, to facilitate solutions that push the project forward.
- Diagnose and effectively problem solve issues independently and in collaboration with other artists or departments.
- Optimize meshes and materials for performance while maintaining a high level of visual quality.
- Manage multiple tasks simultaneously.
- Export and implement assets in engine.
- Test and verify work on target hardware.
Expectations
- Proactively identify problems and propose, test and document solutions.
- Research and explore new technologies and techniques and keep up-to-date with the latest trends in game development.
- Share learnings and best practices, workflows and new tools with the wider team.
- Actively demonstrate a desire to learn and grow professionally.
- Contribute towards a positive and supportive company culture.
Requirements
- Approx. 5+ years of Games Industry or Feature Film experience.
- Extensive experience in art content creation.
- Strong attention to detail, able to multi-task and adapt to change.
- Strong artistic eye and deep understanding of art and animation pipelines.
- Experience with industry-standard 3D packages – Maya, 3DS Max, Blender, ZBrush – with expert level experience in at least one.
- Experience with industry-standard texturing packages – Substance Painter, Substance Designer, Adobe Photoshop – with expert level experience in at least one.
- Current development experience with Unity, UE4 or UE5.
- A passion for games, an interest and awareness in the latest trends, tools, technology and approaches in creating content.
- Strong time management and problem-solving skills.
- Effective communication skills.
Bonus Skills
- Proficiency in scripting and coding in one or more of the following - Python, C#, C++, HLSL, MEL, MaxScript.
- Skills and interest in any of the following areas - Shader development, Character rigging, Pipeline and tool development, Procedural asset generation, VFX / Particles, Lighting, Real-time physics simulations, Real-time rendering and post-effects, Asset optimisation and performance profiling.
- Experience in AAA game development.
- Familiarity with Maya API.
- Experience with Houdini and Substance Designer.
- Experience with console development – Nintendo Switch, PlayStation and Xbox.
- Traditional art / drawing / painting / photography skills.
Benefits
- Competitive Market Rate Remuneration.
- Employee Assistance Program.
- We offer a range of flexible working arrangements including - full-time, compressed week, and hybrid work.
- Benefits and discounts through our employee portal, Employment Hero.
- Best of both worlds - perks of a global business with the intimacy of a small business.
- Opportunity to work on a diverse range of next generation games and collaborate with some of the best in the industry.
- Wellbeing reimbursement for purchases relating to your health.