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Jobs in Australia   »   Jobs in Adelaide   »   Information Technology Job   »   Tech Artist - VFX
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Tech Artist - VFX

Keywords Australia

Keywords Australia company logo

Tantalus South are looking for a Technical Artist specializing in VFX and shaders, to join our team in our Adelaide CBD Studio. 

As a Technical Artist (VFX), your role is to help build and deliver tools, pipelines and workflows to support art creation and optimization. You will be responsible for creating and re-inventing VFX and shaders. 

Responsibilities 

  • Create or re-invent VFX and shaders. 
  • Confidently communicate with other disciplines, including 3D art and engineering, to facilitate solutions that push the project forward. 
  • Support art content production by advancing art pipelines, workflows and methodologies. 
  • Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity. 
  • Asset optimisation, integration, performance profiling and validation. 
  • Collaborate with other Technical Artists to maintain and further improve on project / studio tools and workflows. 
  • Create and maintain technical documentation. 
  • Assist with asset creation or re-invention in domains outside your area of expertise if needed. 

Expectations 

  • Proactively identify problems and propose, test and document solutions. 
  • Research and explore new technologies and techniques and keep up-to-date with the latest trends in game development. 
  • Share learnings and best practices, workflows and new tools with the wider team. 
  • Be available for technical support for the art and animation team. 
  • Actively demonstrate a desire to learn and grow professionally. 
  • Contribute towards a positive and supportive company culture. 

Requirements 

  • Approx. 5+ years of Feature Film or Games Industry experience (for mid and senior levels). 
  • Experience in art and animation content creation. 
  • Strong attention to detail, able to multi-task and adapt to change. 
  • Artistic eye and solid understanding of art pipeline. 
  • Proficiency in scripting and coding in one or more of the following - Python, C#, C++, HLSL, MEL, MaxScript. 
  • Knowledge of industry DCC packages – Maya, 3DS Max, Blender, Adobe Suite – with strong foundational knowledge in at least one. 
  • Current development experience with Unity, UE4 or UE5. 
  • Skills and interest in - Shader development, Pipeline and tool development, VFX / Particles, Real-time physics simulations. 
  • A passion for games, an interest and awareness in the latest trends, tools, technology and approaches in creating content. 
  • Strong time management and problem-solving skills. 
  • Effective communication skills. 

Bonus Skills 

  • Skills and interest in one or more areas - Character rigging, Procedural asset generation, Lighting, Real-time rendering and post-effects, Asset optimisation and performance profiling. 
  • Experience in AAA game development. 
  • Familiarity with Maya API. 
  • Experience with Houdini and Substance Designer. 
  • Experience with console development – Nintendo Switch, PlayStation and Xbox. 
  • Traditional art / drawing / painting / photography skills. 

Benefits 

  • Competitive Market Rate Remuneration. 
  • Employee Assistance Program. 
  • We offer a range of flexible working arrangements including - full-time, compressed week, and hybrid work. 
  • Benefits and discounts through our employee portal, Employment Hero. 
  • Best of both worlds - perks of a global business with the intimacy of a small business. 
  • Opportunity to work on a diverse range of next generation games and collaborate with some of the best in the industry. 
  • Wellbeing reimbursement for purchases relating to your health. 
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