Tantalus South are looking for a Technical Artist specializing in VFX and shaders, to join our team in our Adelaide CBD Studio.
As a Technical Artist (VFX), your role is to help build and deliver tools, pipelines and workflows to support art creation and optimization. You will be responsible for creating and re-inventing VFX and shaders.
Responsibilities
- Create or re-invent VFX and shaders.
- Confidently communicate with other disciplines, including 3D art and engineering, to facilitate solutions that push the project forward.
- Support art content production by advancing art pipelines, workflows and methodologies.
- Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity.
- Asset optimisation, integration, performance profiling and validation.
- Collaborate with other Technical Artists to maintain and further improve on project / studio tools and workflows.
- Create and maintain technical documentation.
- Assist with asset creation or re-invention in domains outside your area of expertise if needed.
Expectations
- Proactively identify problems and propose, test and document solutions.
- Research and explore new technologies and techniques and keep up-to-date with the latest trends in game development.
- Share learnings and best practices, workflows and new tools with the wider team.
- Be available for technical support for the art and animation team.
- Actively demonstrate a desire to learn and grow professionally.
- Contribute towards a positive and supportive company culture.
Requirements
- Approx. 5+ years of Feature Film or Games Industry experience (for mid and senior levels).
- Experience in art and animation content creation.
- Strong attention to detail, able to multi-task and adapt to change.
- Artistic eye and solid understanding of art pipeline.
- Proficiency in scripting and coding in one or more of the following - Python, C#, C++, HLSL, MEL, MaxScript.
- Knowledge of industry DCC packages – Maya, 3DS Max, Blender, Adobe Suite – with strong foundational knowledge in at least one.
- Current development experience with Unity, UE4 or UE5.
- Skills and interest in - Shader development, Pipeline and tool development, VFX / Particles, Real-time physics simulations.
- A passion for games, an interest and awareness in the latest trends, tools, technology and approaches in creating content.
- Strong time management and problem-solving skills.
- Effective communication skills.
Bonus Skills
- Skills and interest in one or more areas - Character rigging, Procedural asset generation, Lighting, Real-time rendering and post-effects, Asset optimisation and performance profiling.
- Experience in AAA game development.
- Familiarity with Maya API.
- Experience with Houdini and Substance Designer.
- Experience with console development – Nintendo Switch, PlayStation and Xbox.
- Traditional art / drawing / painting / photography skills.
Benefits
- Competitive Market Rate Remuneration.
- Employee Assistance Program.
- We offer a range of flexible working arrangements including - full-time, compressed week, and hybrid work.
- Benefits and discounts through our employee portal, Employment Hero.
- Best of both worlds - perks of a global business with the intimacy of a small business.
- Opportunity to work on a diverse range of next generation games and collaborate with some of the best in the industry.
- Wellbeing reimbursement for purchases relating to your health.