The youngest of all of the ILM studios, the Sydney studio leverages the expertise and technological know-how developed over 40 years at Industrial Light & Magic combined with the top artists and technicians in the region. Knowledge and culture flow freely between the company’s five studios and the global team shares tools and workflow allowing for seamless teamwork on all shared projects.
The Senior Effects Technical Directors are responsible for generating FX animation, procedural simulation, dynamic simulation, and particle and fluid systems for feature film visual effects. Responsibilities also include the lighting, rendering and basic compositing of those FX elements.
Responsibilities:
? Creates particle, pyro, fluid, rigid-body and/or procedural FX animation
? Look development, shading, lighting, rendering of final quality FX Elements
? Designs and implements setups, tools and techniques for shot and sequence based FX requirements
? Uses a variety of proprietary tools and commercial software such as Houdini and Nuke
? Compositing FX Elements for dailies and proof of concepts for downstream departments
? Troubleshooting and debugging technical and creative problems
? Mentoring other artists and setting the bar for quality, speed and efficiency.
Desired skills and experience:
? Advanced experience and knowledge with Houdini
? Basic experience with Nuke or other compositing software for presenting work in context
? Bachelor's degree or equivalent degree in Computer Science, computer visualisation, or computer animation
? 8+ years of work experience required in feature film visual effects
? Demo reel demonstrating artistic and technical ability
? Strong team player and collaborator
? Strong communication and organisational skills
? Familiarity with pipeline issues and problem solving
? A good eye for detail, timing, and physics relating to physical simulations
? Basic knowledge of Linux.
The Senior Effects Technical Directors are responsible for generating FX animation, procedural simulation, dynamic simulation, and particle and fluid systems for feature film visual effects. Responsibilities also include the lighting, rendering and basic compositing of those FX elements.
Responsibilities:
? Creates particle, pyro, fluid, rigid-body and/or procedural FX animation
? Look development, shading, lighting, rendering of final quality FX Elements
? Designs and implements setups, tools and techniques for shot and sequence based FX requirements
? Uses a variety of proprietary tools and commercial software such as Houdini and Nuke
? Compositing FX Elements for dailies and proof of concepts for downstream departments
? Troubleshooting and debugging technical and creative problems
? Mentoring other artists and setting the bar for quality, speed and efficiency.
Desired skills and experience:
? Advanced experience and knowledge with Houdini
? Basic experience with Nuke or other compositing software for presenting work in context
? Bachelor's degree or equivalent degree in Computer Science, computer visualisation, or computer animation
? 8+ years of work experience required in feature film visual effects
? Demo reel demonstrating artistic and technical ability
? Strong team player and collaborator
? Strong communication and organisational skills
? Familiarity with pipeline issues and problem solving
? A good eye for detail, timing, and physics relating to physical simulations
? Basic knowledge of Linux.