Position Number: 0060480Location:Â SouthbankRole type:Â Full-time;Â ContinuingFaculty: Fine Arts & MusicDepartment:Â Programs and OperationsSalary:Â U..
Position Number: 0060480
Location:Â Southbank
Role type:Â Full-time;Â Continuing
Faculty: Fine Arts & Music
Department:Â Programs and Operations
Salary: UOM 6 – $96,459 - $104,413 p.a. plus 17% super
About the Role
The Virtual Production Operator plays a crucial role in the faculty’s LED Volume team, attending and facilitating access to the LED Volume and Motion Capture Studios. The Virtual Production Operator supports project stakeholders by applying in-depth technical expertise. This position demands a deep understanding of real-time 3D workflows, a high level of proficiency in utilising Unreal Engine and related technologies to create realistic environments, visual effects for multimedia projects and experience in asset optimisation for LED volumes.
Reporting to the Virtual Production Coordinator, the Virtual Production Operator supports students in close consultation with key academic staff within the Film and Television Department and other faculty departments. To ensure that Projects are delivered effectively and to a high standard, whilst ensuring Health and Safety policies and processes are maintained.
Reporting to the Recording And Visual Technologies Manager, the Virtual Production Coordinator will have a high degree of autonomy as part of the Film and TV Programmes and Operations Team.
Your responsibilities will include:
- Facilitate the use of LED Volume and Motion Capture studio technologies for teaching and learning, filmmaking, research visualisation, studio demonstrations, and events. Ensure studio adaptability for different projects.
- Utilise and Integrate Real-Time Technologies:Â Leverage engines like Unreal and Pixera in collaboration with stakeholders to ensure the integration and delivery of performant LED Volume/Virtual Production content.
- Facilitate the integration of key studio technologies, including camera tracking, motion capture, FIZ, nDisplay, distributed render hardware, LED processors, Genlock, DMX lighting, real-time compositing, and media servers, and regularly set up and operate these technologies for stakeholders.
- Version Control: Manage the studio’s version control systems, including Perforce Helix.
- Maintain studio technologies: perform regular maintenance on studio technologies, including substituting studio hardware when failures occur. Provide on-set support for studio hardware, troubleshooting and diagnosing issues as they occur. E.g. recover from LED Panel failure, display processor issues, render node failure, etc.
For further information regarding responsibilities and requirements, please refer to the attached PD.
Who we are looking for
We are looking for a skilled professional ready to excel in a dynamic educational environment. You will bring strong communication skills, the ability to manage workflows efficiently, and a collaborative mindset to thrive as part of a larger team. In this role, you’ll build and maintain effective relationships across the university and with external research and program partners. Proficiency in multimedia software, visual design, and working with diverse media formats is essential, along with a willingness to adapt and contribute to innovative projects.
You will also have:
- Completion of an Animation, or Games, or Interactive Media, or Film related degree (or equivalent) with significant relevant industry experience in Animation, Computer Science, or a related field. Certification or specialized training in virtual production techniques and Unreal Engine is highly desirable.
- Technical Proficiency: Strong technical background in real-time 3D tools and equipment, including motion capture systems, green screen setups, and real-time rendering technologies.
- Experience using and scripting for DCC editors and/or 3D tools.
- Demonstrated professional organisational and administrative skills with the ability to plan, co-ordinate and carry out tasks and projects through to completion to meet deadlines and balance competing demands.
- Relevant software skills, including a sound knowledge of packages that include Unreal Engine, Avid media composer, DaVinci Resolve, Unity3D.
This role requires the successful candidate to undergo and maintain an up-to-date Working with Children Check.Â
Please note: Visa sponsorship is available for this position.Â
What we offer you!
In addition, we offer the opportunity to be part of a vibrant community and enjoy a range of benefits including generous leave provisions, salary packaging, health and well-being services, and discounts on graduate courses. For more information check out our benefits page!
The University of Melbourne
We’re tightly connected with the community, both at home and abroad. We take pride in our people, who all contribute to our mission to benefit society through the transformative impact of education and research. Discover more via our website and stay connected with our stories and people on LinkedIn.  Â
Join Us!
If you feel this role is right for you, please apply with the following documents:
- Resume
- Cover Letter outlining your interest and experience
- The responses against the following Selection Criteria^ (found in the Position Description)
1. Completion of a degree in Animation, Games, Interactive Media, or Film (or equivalent) with significant relevant industry experience in Animation, Computer Science, or a related field. Certification or specialized training in virtual production techniques and Unreal Engine is highly desirable.
2. Strong technical background in real-time 3D tools and equipment, including motion capture systems, green screen setups, and real-time rendering technologies.
3. Demonstrated ability to quickly identify and resolve technical issues during virtual production shoots, ensuring seamless operations.
4. Excellent communication skills, including the ability to convey technical concepts to individuals with varying levels of expertise, present information clearly in writing and in person, and interact effectively with tact and discretion in dealings with students, academic, and administrative staff.
5. A portfolio showcasing previous real-time 3D projects and demonstrations of expertise in Unreal Engine software.
Applications close: 2nd JANUARY 2025 11:55 PM Australian Eastern Daylight Time (AEDT)
For more information, and to apply, visit - https://jobs.unimelb.edu.au/caw/en/job/918725/virtual-production-operator-screen